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Avalonius completed The Bartle Test of Gamer Psychology

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Avalonius scored...
The Achiever:

Best, first and most are the favorite adjectives of the Achiever. They love comparison not only against others, but also with themselves. They enjoy setting goals, surpassing previous performances and hitting new milestones. They tend to have lots of high scores, badges, trophies and other concrete evidence of their successful endeavors--and they love it if someone notices these. However many enjoy the quiet satisfaction of knowing they simply did better than most.

Secondary influences
  • Achiever Killers like to be the best-of-the-best at everything the game has to offer including PvP. They often mock Killer tactics such as surprise and stealth as "ganking" because they prefer a more controlled arena where fighting skills can be compared in a straight forward manner. Achievers often look to 1v1 duels for proof of their superior play and are frustrated by "rock paper scissor" game mechanics because of this. Their prowess in PVP is generally supported by a large degree of understanding and possession of the best equipment and skills.
  • Achiever Explorers are interested in the PvE aspect of a game more than anything else. The AE thrives as a solo adventurer, counting coup with each new destination and discovery, poking into every corner of a map and toying with each nuance of a game mechanic. AEs prefer not to be hampered by a group and usually find PvP to be more an annoyance than a feature.
  • Achiever Socializers appreciate groups, clans or guilds for than just pure social fun. An AS relishes the camaraderie of cooperation within a top flight team, savoring the renown gained from successfully pitting themselves against the grand-challenges of a virtual world and attaining goals that cannot be reached as an individual.
Motto: “No goal unfinished!”
Result Signature

The Bartle Test of Gamer Psychology

Description: This is the original Bartle Test, a player personality analyzer that classifies you as an explorer, socializer, killer or achiever. Our data includes over 200,000 of the original responses that Erwin Andreasen recorded between 1996 to 2006. Originally designed for MUD (multi-user dungeon) participants, it remains relevant to new virtual worlds and MMORPGs. Scoring is interesting and entertaining. The original wording of all questions has not been changed except to modernize certain terms such as replacing MUD with the more encompassing MMORPG.

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